Film / Interactive / AI
While my practice spans both traditional production and AI driven workflows, this area of my work relies on a human-led vision rather than automated chance.Through bespoke technical routing and strict artistic oversight, every piece is shaped to achieve the depth and polish of a traditional crew.
Approach
Human directed
Pipeline
Custom built
Output
Looks like it had a crew
Decision
Intentional
Every major model release tracked and tested. New models benchmarked and folded into my production workflow. The pipeline I run today is better than the one I ran last week.
The eye behind the direction. Shot, cut and produced, zero AI.
Real-time production, sequencing and motion capture.Directing performance, camera and light for interactive and cinematic experiences.
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Narrative, world and interactive design across games, AR/XR and immersive media.Shaping how audiences read, move through and inhabit digital spaces.
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Over a decade creating films, photography and digital content across commercial, music, corporate and editorial projects.Leading creative development, production and content strategies from concept through delivery.
See more →Delivered immersive art training and mentorship across real-time production and interactive media, supporting creatives in developing both technical and creative practice.
My practice is a synthesis of visual art, storytelling, and emerging technologies.
With a background in filmmaking and visual storytelling, I explore emerging technologies to develop ideas, build worlds and shape narratives across film, interactive and immersive media.
BFI Immersive Storytelling Lab (2026)
WBD x Rocksteady Studios Games Academy (2022)