Film / Digital / AI
Content built with AI pipelines & human direction.
Approach
Human directed
Pipeline
Custom built per brief
Output
Looks like it had a crew
Decision
Intentional
Every major model release tracked and tested. New models benchmarked and folded into my production workflow — the pipeline I run today is better than the one I ran last week.
Multi-model routing
Different best-in-class models handle generation, motion, upscale, and composite. Routed per task, not one-tool-fits-all.
Temporal coherence
Frame-to-frame consistency engineered in. Motion guidance, seed locking, and inter-frame blending keep subjects stable across sequences.
Structural prompting
Not just typing words into a box. Layered prompt architectures with weighted conditioning, negative constraints, and token-level control — built to hold a brand's voice across a whole campaign.
Upscale & composite
Raw generation is the starting point. Multi-pass upscaling, colour grading, and compositing finish every asset to broadcast spec.
The pipeline, end to end
Brief
Intent, references, constraints
Route
Best model per task
Generate
Structured, weighted prompts
Refine
Human-gated review passes
Deliver
Upscaled, graded, cut
An idea, a script, a single reference. Whatever exists, that's the starting point — then it becomes a visual system before anything gets made.
Custom pipeline per brief. Models routed per task, layered prompt architecture, and human-gated review at every pass until it's right.
Upscaled, graded and composited to spec, then cut for every platform it needs to live on. Delivered ready to post.
The eye behind the direction. Shot, cut and produced — zero AI.
Realtime & Immersive
Cinematic sequences directed in real-time — virtual camera and motion capture built through Unreal and Unity, with the lighting, animation and immersive media that spans game design, cinematics, AR and VR. Realtime studio production, from mocap floor to final frame.
Direction & Content
A decade of filmmaking — directing, producing and editing music videos, fashion films and brand documentaries. Alongside channel management and content strategy: building, running and growing audience-facing content pipelines end to end.
Wix portfolio →A director's eye, a decade of craft — now working at the frontier.
I'm Vorn Smith. Direction is the through-line: from a decade behind the camera, through virtual production and games, to generative AI. The tools change; the eye doesn't.
Get in touch
hello@vorn.worldExperience
Virtual Production Operator & Facilitator
Birmingham Open Media (BOM)
Ran BOM's virtual production studio — motion capture, Unreal Engine and real-time filmmaking — and delivered workshops on game design, cinematography and mocap.
Game Designer — WB × Rocksteady Games Academy
Warner Bros. Discovery
Game prototyping in Unreal Engine 5.
Producer / Director
VEO Media
Seven years directing and producing video end to end — concept, logistics, live-action direction, grade and edit (Premiere, After Effects, Final Cut).
Education
The Internet of Things
King's College London
Digital Storytelling
University of Birmingham · with BBC Academy
The Business of Film
Pinewood Studios
BA Film
Middlesex University
Media Production
City of Wolverhampton College