Film  /  Digital  /  AI

Directed, not generated

Content built with AI pipelines & human direction.

Approach

Human directed

Pipeline

Custom built per brief

Output

Looks like it had a crew

Decision

Intentional

Selected work

11 projects
Solène Product

Solène

Beauty brand campaign — product stills, art direction and identity system.

Ivy World Build

Ivy

Overgrown conservatory short. Light study, creature design and atmospheric sequences.

Floodline World Build

Floodline

Speculative flooded-city film. Concept frames, environment design and motion sequences.

Real Estate Property

Real Estate

Property & agent marketing — stills and film.

Gym Fitness

Gym

Boxing, before the bell.

Travel Destination

Travel

Resort and escape visuals.

Coffee Brand Film

Coffee

Café launch spot.

Jogger Campaign

Jogger

Activewear film and stills.

Beauty Editorial

Beauty

Skincare and cosmetics series.

Automotive Cinematic

Automotive

Hero spot, night drive.

Fashion Lookbook

Fashion

Editorial & street — menswear and womenswear campaigns.

Under the hood

Every major model release tracked and tested. New models benchmarked and folded into my production workflow — the pipeline I run today is better than the one I ran last week.

Multi-model routing

Different best-in-class models handle generation, motion, upscale, and composite. Routed per task, not one-tool-fits-all.

Temporal coherence

Frame-to-frame consistency engineered in. Motion guidance, seed locking, and inter-frame blending keep subjects stable across sequences.

Structural prompting

Not just typing words into a box. Layered prompt architectures with weighted conditioning, negative constraints, and token-level control — built to hold a brand's voice across a whole campaign.

Upscale & composite

Raw generation is the starting point. Multi-pass upscaling, colour grading, and compositing finish every asset to broadcast spec.

The pipeline, end to end

Brief

Intent, references, constraints

Route

Best model per task

Generate

Structured, weighted prompts

Refine

Human-gated review passes

Deliver

Upscaled, graded, cut

The brief

An idea, a script, a single reference. Whatever exists, that's the starting point — then it becomes a visual system before anything gets made.

References Palette Art direction

The build

Custom pipeline per brief. Models routed per task, layered prompt architecture, and human-gated review at every pass until it's right.

Model routing Prompt architecture Review gates

The ship

Upscaled, graded and composited to spec, then cut for every platform it needs to live on. Delivered ready to post.

Upscale Colour grade Platform cuts
Direction Generation Final

Direction

Palette, references and art direction locked before a single frame is generated. The brief becomes a visual system.

Direction
Generation
Final

No AI

The eye behind the direction. Shot, cut and produced — zero AI.

Realtime & Immersive

Cinematic sequences directed in real-time — virtual camera and motion capture built through Unreal and Unity, with the lighting, animation and immersive media that spans game design, cinematics, AR and VR. Realtime studio production, from mocap floor to final frame.

vorn.world →

Direction & Content

A decade of filmmaking — directing, producing and editing music videos, fashion films and brand documentaries. Alongside channel management and content strategy: building, running and growing audience-facing content pipelines end to end.

Wix portfolio →

About

A director's eye, a decade of craft — now working at the frontier.

I'm Vorn Smith. Direction is the through-line: from a decade behind the camera, through virtual production and games, to generative AI. The tools change; the eye doesn't.

Experience

  • 2024 — 25

    Virtual Production Operator & Facilitator

    Birmingham Open Media (BOM)

    Ran BOM's virtual production studio — motion capture, Unreal Engine and real-time filmmaking — and delivered workshops on game design, cinematography and mocap.

  • 2022 — 23

    Game Designer — WB × Rocksteady Games Academy

    Warner Bros. Discovery

    Game prototyping in Unreal Engine 5.

  • 2015 — 22

    Producer / Director

    VEO Media

    Seven years directing and producing video end to end — concept, logistics, live-action direction, grade and edit (Premiere, After Effects, Final Cut).

Education

  • 2016

    The Internet of Things

    King's College London

  • 2015

    Digital Storytelling

    University of Birmingham · with BBC Academy

  • 2015

    The Business of Film

    Pinewood Studios

  • 2012 — 14

    BA Film

    Middlesex University

  • 2010 — 12

    Media Production

    City of Wolverhampton College